Noun
gamification (plural gamifications)
The use of gameplay mechanics for non-game applications
About Bunchball Inc: Bunchball founder Rajat Paharia launched the gamification industry in 2007 with the introduction of Bunchball Nitro, the first technology platform to integrate game mechanics into non-game digital experiences. Source: Internet
Adobe will share what works, what doesn't, and how to successfully plan for your inevitable gamification program. Source: Internet
Push notifications, infinite scrolling based on algorithms, autoplayed videos, gamification of our lives and pull-to-refresh gestures all play a part in keeping us hooked. Source: Internet
Are you looking for a customer-facing role in a dynamic start-up environment, where you’ll learn all about the gamification space? Source: Internet
As well as how it cleverly encourages participation, this example shows how gamification can be a highly effective way to drive cross-channel engagement rather than siloed email engagement. Source: Internet
A well-designed gamification platform combines actionable data analytics and the latest research about universal human motivators, leveraging them to influence actions by users. Source: Internet