Noun
rasterization (countable and uncountable, plural rasterizations)
The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image.
Alternatively, rasterization can be done in a more complicated manner by first rendering the vertices of a face and then rendering the pixels of that face as a blending of the vertex colors. Source: Internet
For performance, rays can be clustered according to their direction, with rasterization hardware and depth peeling used to efficiently sum the rays. Source: Internet
First, large areas of the image may be empty of primitives; rasterization will ignore these areas, but pixel-by-pixel rendering must pass through them. Source: Internet
Second, rasterization can improve cache coherency and reduce redundant work by taking advantage of the fact that the pixels occupied by a single primitive tend to be contiguous in the image. Source: Internet
Further refinements While the basic rasterization process has been known for decades, modern applications continue to make optimizations and additions to increase the range of possibilities for the rasterization rendering engine. Source: Internet
However, rasterization is simply the process of computing the mapping from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels. Source: Internet